代码分享:原生js实现,多彩柳条随风飘动特效。
更新:HHH   时间:2023-1-7


完整代码,复制、保存为html即可使用,无需额外图片素材:

<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0,user-scalable=no,minimal-ui">
<title>代码来自:http://www.jshaman.com</title>
<style>
body {
        margin: 0;
  overflow: hidden;
    }
    #myCanvas {
        display: block;
    }

#button {
        font-family: "Gill Sans", "Gill Sans MT", Calibri, sans-serif;
        position: absolute;
        font-size: 1.5em;
        text-transform: uppercase;
        padding: 7px 20px;
        left: 50%;
        width: 200px;
        margin-left: -100px;
        top: 50%;
        border-radius: 10px;
        color: white;
        text-shadow: -1px -1px 1px rgba(0,0,0,0.8);
        border: 5px solid transparent;
        border-bottom-color: rgba(0,0,0,0.35);
        background: hsla(260, 100%, 50%, 1);
        cursor: pointer;
    outline: 0 !important;

        animation: pulse 1s infinite alternate;
        transition: background 0.4s, border 0.2s, margin 0.2s;
    }
    #button:hover {
        background: hsla(220, 100%, 60%, 1);
        margin-top: -1px;

        animation: none;
    }
    #button:active {
        border-bottom-width: 0;
        margin-top: 5px;
    }
    @keyframes pulse {
        0% {
            margin-top: 0px;
        }
        100% {
            margin-top: 6px; 
        } 
    }</style>
</head>
<body>
<button id="button">click me</button>
<canvas id="myCanvas" width="500" height="500"></canvas>

<script>
window.requestAnimFrame = (function () {
        return  window.requestAnimationFrame ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame ||
            window.oRequestAnimationFrame ||
            window.msRequestAnimationFrame ||
            function (callback) {
                window.setTimeout(callback, 1000 / 60);
            };
    })();

    Math.randMinMax = function(min, max, round) {
        var val = min + (Math.random() * (max - min));

        if( round ) val = Math.round( val );

        return val;
    };
    Math.TO_RAD = Math.PI/180;
    Math.getAngle = function( x1, y1, x2, y2 ) {

        var dx = x1 - x2,
            dy = y1 - y2;

        return Math.atan2(dy,dx);
    };
    Math.getDistance = function( x1, y1, x2, y2 ) {

        var     xs = x2 - x1,
            ys = y2 - y1;       

        xs *= xs;
        ys *= ys;

        return Math.sqrt( xs + ys );
    };

    var     FX = {};

    (function() {

        var canvas = document.getElementById('myCanvas'),
            ctx = canvas.getContext('2d'),
            lastUpdate = new Date(),
            mouseUpdate = new Date(),
            lastMouse = [],
            width, height;

        FX.particles = [];

        setFullscreen();
        document.getElementById('button').addEventListener('mousedown', buttonEffect);

        function buttonEffect() {

            var button = document.getElementById('button'),
                height = button.offsetHeight,
                left = button.offsetLeft,
                top = button.offsetTop,
                width = button.offsetWidth,
                x, y, degree;

            for(var i=0;i<40;i=i+1) {

                if( Math.random() < 0.5 ) {

                    y = Math.randMinMax(top, top+height);

                    if( Math.random() < 0.5 ) {
                        x = left;
                        degree = Math.randMinMax(-45,45);
                    } else {
                        x = left + width;
                        degree = Math.randMinMax(135,225);
                    }

                } else {

                    x = Math.randMinMax(left, left+width);

                    if( Math.random() < 0.5 ) {
                        y = top;
                        degree = Math.randMinMax(45,135);
                    } else {
                        y = top + height;
                        degree = Math.randMinMax(-135, -45);
                    }

                }
                createParticle({
                    x: x,
                    y: y,
                    degree: degree,
                    speed: Math.randMinMax(100, 150),
                    vs: Math.randMinMax(-4,-1)
                });
            }
        }
        window.setTimeout(buttonEffect, 100); 

        loop();

        window.addEventListener('resize', setFullscreen );

        function createParticle( args ) {

            var options = {
                x: width/2,
                y: height/2,
                color: 'hsla('+ Math.randMinMax(160, 290) +', 100%, 50%, '+(Math.random().toFixed(2))+')',
                degree: Math.randMinMax(0, 360),
                speed: Math.randMinMax(300, 350),
                vd: Math.randMinMax(-90,90),
                vs: Math.randMinMax(-8,-5)
            };

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            for (key in args) {
              options[key] = args[key];
            }

            FX.particles.push( options );
        }

        function loop() {

            var     thisUpdate = new Date(),
                delta = (lastUpdate - thisUpdate) / 1000,
                amount = FX.particles.length,
                size = 2,
                i = 0,
                p;

            ctx.fillStyle = 'rgba(15,15,15,0.25)';
            ctx.fillRect(0,0,width,height);

            ctx.globalCompositeStyle = 'lighter';

            for(;i<amount;i=i+1) {

                p = FX.particles[ i ];

                p.degree += (p.vd * delta);
                p.speed += (p.vs);// * delta);
                if( p.speed < 0 ) continue;

                p.x += Math.cos(p.degree * Math.TO_RAD) * (p.speed * delta);
                p.y += Math.sin(p.degree * Math.TO_RAD) * (p.speed * delta);

                ctx.save();

                ctx.translate( p.x, p.y );
                ctx.rotate( p.degree * Math.TO_RAD );

                ctx.fillStyle = p.color;
                ctx.fillRect( -size, -size, size*2, size*2 );

                ctx.restore();
            }

            lastUpdate = thisUpdate;

            requestAnimFrame( loop );
        }

        function setFullscreen() {
            width = canvas.width = window.innerWidth;
            height = canvas.height = window.innerHeight;
        };
    })();</script>

</body>
</html>

原地址,可以在线查看演示效果,要是下面的代码复制后运行有问题,可以从原地址去复制,我试过了,OK的。
http://fairysoftware.com/js_an_niu_te_xiao.html
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