MainViewController.h
#import <UIKit/UIKit.h>
@interface MainViewController : UIViewController
@property(nonatomic,retain)UISwitch*leftSwitch;
@end
MainViewController.m
#import "MainViewController.h"
@interface MainViewController ()
@end
@implementation MainViewController
@synthesize leftSwitch;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//首先创建一个UIImageView
UIImageView *p_w_picpathView = [[UIImageView alloc] initWithFrame:CGRectMake(20, 170, 280, 300)];
p_w_picpathView.backgroundColor = [UIColor brownColor];
// p_w_picpathView.alpha = 0.3;
[self.view addSubview:p_w_picpathView];
[p_w_picpathView release];
//给ImageView设置要播放的图片数组
//1.创建一个空的可变的数组
NSMutableArray *p_w_picpaths = [NSMutableArray array];
for (int i = 0; i < 22; i++) {
//2.利用for循环产生UIImage对象
NSString *name = [NSString stringWithFormat:@"Zombie%d.tiff", i];
//产生图片对象
UIImage *p_w_picpath = [UIImage p_w_picpathNamed:name];
//添加到数组中
[p_w_picpaths addObject:p_w_picpath];
}
p_w_picpathView.tag = 1000;
//给p_w_picpathView赋值
p_w_picpathView.animationImages = p_w_picpaths;
//播放完全部图片的时间
p_w_picpathView.animationDuration = 0.1;
//重复播放的次数
p_w_picpathView.animationRepeatCount = 0; //如果设置为0,则为不限次
//启动动画播放图片
// [p_w_picpathView startAnimating];
[p_w_picpathView stopAnimating];
//UISegmentedControl
UISegmentedControl *segmeng = [[UISegmentedControl alloc] initWithItems:@[@"僵尸",@"丧尸",@"吸血鬼"]];
segmeng.frame = CGRectMake(40, 35, 240, 30);
segmeng.backgroundColor = [UIColor magentaColor];
segmeng.alpha = 0.3;
segmeng.layer.cornerRadius = 7;
segmeng.tintColor = [UIColor yellowColor];//改变颜色
// 绑定一个触发事件(方法)
[segmeng addTarget:self action:@selector(segmengAction:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:segmeng];
[segmeng release];
//UISlider的使用
UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(40, 70, 240, 30)];
[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
//改变slider的最大值
slider.maximumValue = 10;
//最小值
slider.minimumValue = 0.1;
//slider.maximumValueImage
[self.view addSubview:slider];
[slider release];
//UISwitch的使用
leftSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(40, 100, 30, 20)];
[leftSwitch addTarget:self action:@selector(switchAction:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:leftSwitch];
//UIStepper 的使用
UIStepper *stepper = [[UIStepper alloc] initWithFrame:CGRectMake(160 , 100, 40, 20)];
stepper.backgroundColor = [UIColor blueColor];
stepper.alpha = 0.3;
// Set action target and action for a particular value changed event
[stepper addTarget:self action:@selector(stepper:) forControlEvents:UIControlEventValueChanged];
// Set min and max
[stepper setMinimumValue:0.1];
[stepper setMaximumValue:10];
[stepper setWraps:YES]; //if YES, value wraps from min <-> max. default = NO
// [stepper setContinuous:NO];
[stepper setStepValue:0.5];//设置每次跳动的值
[self.view addSubview:stepper];
}
- (void)stepper:(UIStepper *)stepper
{
UIImageView *p_w_picpathView = (UIImageView *)[self.view viewWithTag:1000];
p_w_picpathView.animationDuration = stepper.value;
[p_w_picpathView startAnimating];
NSLog(@"%f", stepper.value);
}
- (void)switchAction:(id)sender
{
UIImageView *p_w_picpathView = (UIImageView *)[self.view viewWithTag:1000];
UISwitch *mySwitch = (UISwitch *)sender;
BOOL setting = mySwitch.isOn;
if (setting) {
[p_w_picpathView startAnimating];
NSLog(@"YES");
}else{
[p_w_picpathView stopAnimating];
NSLog(@"NO");
}
[leftSwitch setOn:setting animated:YES];
// [rightSwitch setOn:setting animated:YES];
}
- (void)sliderAction:(UISlider *)slider
{
//改变僵尸的移动速度
UIImageView *p_w_picpathView = (UIImageView *)[self.view viewWithTag:1000];
//利用slider的值改变p_w_picpathView播放一次需要的时间
p_w_picpathView.animationDuration = slider.value;
[p_w_picpathView startAnimating]; //在重新播放
NSLog(@"%f",slider.value);
}
- (void)segmengAction:(UISegmentedControl *)seg
{
NSLog(@"%d",seg.selectedSegmentIndex);
if (0 == seg.selectedSegmentIndex) {
NSLog(@"僵尸");
}else if (1 == seg.selectedSegmentIndex){
NSLog(@"丧尸");
}else if(2 == seg.selectedSegmentIndex){
NSLog(@"吸血鬼");
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end