首先来上龙骨的自定义事件:
1,在动画制作中 , 选择一个动画 , 选中事件层加一个关键帧
可以看到我在第11帧添加了一个关键帧
2,在属性面板中添加一个自定义事件
核心代码如下::
/**
* 展示Sheep特效
*/
private showRoleWing(wingId: number): void {
this.egretFactory = tools.DragonBoneTools.Instance.createEff2New(
"Sheep_Ani_ske_json",
"Sheep_Ani_tex_json",
"Sheep_Ani_tex_png",
);
this.eff_robot = this.egretFactory.buildArmatureDisplay("Armature");
this.addChild(this.eff_robot);
this.eff_robot.animation.play("goat_eat_anim",0);
this.eff_robot.x = 200;
this.eff_robot.y = 450;
this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.START, this.startPlay,this);
this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.LOOP_COMPLETE, this.loop_com,this);
this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this);
//this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this);
}
private startPlay(evt:dragonBones.ArmatureEvent)
{
console.log( "动画播放开始");
}
private loop_com(evt:dragonBones.ArmatureEvent)
{
console.log( "动画播放完一轮完成!");
}
private frame_event(evt:dragonBones.FrameEvent)
{
console.log( " 播放到了一个关键帧! 帧标签为:",evt.frameLabel);
}
结果:
关键: this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this);
当我们在DragonBones中加入了帧事件事 , 这个就会触发。
添加音乐事件
代码:
/**
* 展示Sheep特效
*/
private showRoleWing(wingId: number): void {
this.egretFactory = tools.DragonBoneTools.Instance.createEff2New(
"Sheep_Ani_ske_json",
"Sheep_Ani_tex_json",
"Sheep_Ani_tex_png",
);
this.eff_robot = this.egretFactory.buildArmatureDisplay("Armature");
this.addChild(this.eff_robot);
this.eff_robot.x = 200;
this.eff_robot.y = 450;
this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.START, this.startPlay,this);
this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.LOOP_COMPLETE, this.loop_com,this);
this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this);
dragonBones.SoundEventManager.getInstance().addEventListener( dragonBones.SoundEvent.SOUND, this.sound_event,this);
//this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this);
this.eff_robot.animation.play("goat_eat_anim",0);
}
private startPlay(evt:dragonBones.ArmatureEvent)
{
console.log("动画播放开始");
}
private loop_com(evt:dragonBones.ArmatureEvent)
{
console.log( "动画播放完一轮完成!");
}
private frame_event(evt:dragonBones.FrameEvent)
{
console.log( " 播放到了一个关键帧! 帧标签为:",evt.frameLabel);
}
private sound_event(evt:dragonBones.SoundEvent)
{
console.log( "音的值为:",evt.sound);
}
结果:
关键:
dragonBones.SoundEventManager.getInstance().addEventListener( dragonBones.SoundEvent.SOUND, this.sound_event,this);
更新事件
this._zhujueArm.addEventListener(dragonBones.EventObject.COMPLETE,this.comAttack,this);
this._zhujueArm.addEventListener(dragonBones.EventObject.FRAME_EVENT,this.aniFrame,this);
/**
* boss动作帧事件
*/
private aniFrame(e:dragonBones.EgretEvent):void
{
if(e.data.name=="A")
{
this.attackCb();
}
}