本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下
发一下自己写的公司抽奖程序。
需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。
刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码
# coding:utf-8
#
import sys
# import os
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..'))
# 解决程序中要显示中文问题
reload(sys)
sys.setdefaultencoding('utf8')
from pyglet import image, font
from pyglet.gl import *
from pyglet.window import key
from cocos.actions import *
from cocos.director import director
from cocos.layer import Layer
from cocos.layer import ColorLayer
from cocos.scene import Scene
from cocos.sprite import Sprite
from cocos.text import *
from cocos.menu import *
import random
from cocos.audio.effect import Effect
consts_window = {
"width": 680,
"height": 700,
"vsync": True,
"resizable": True,
'audio_backend':'sdl'
}
def get_sprite_test( index ):
d = tests[index]
return Scene( d( index ) )
class SpriteLayer( Layer ):
is_event_handler = True #: enable pyglet's events
def __init__( self, index=1 ):
super(SpriteLayer, self ).__init__()
self.index = index
self.top_text = "广州德瀚信息信息科技有限公司-年会抽奖"
self.image = pyglet.resource.image('r1.png',0.01)
# self.image = image.AnimationFrame(image.load('r1.png'),0.1)
self.image.anchor_x = self.image.width / 2
self.image.anchor_y = self.image.height / 2
self.rimage = pyglet.resource.image('r2.png',0.01)
# self.rimage = image.AnimationFrame(image.load('r2.png'),0.1)
self.rimage.anchor_x = self.image.width / 2
self.rimage.anchor_y = self.image.height / 2
self.bgimage = pyglet.resource.image('bg1.png')
self.bgimage.anchor_x = self.image.width / 2
self.bgimage.anchor_y = self.image.height / 2
self.pressbgimage = pyglet.resource.image('bg2.png')
self.pressbgimage.anchor_x = self.image.width / 2
self.pressbgimage.anchor_y = self.image.height / 2
self.prizeimage = pyglet.resource.image('name.png')
self.prizeimage.anchor_x = self.image.width / 2
self.prizeimage.anchor_y = self.image.height / 2
def on_key_release( self, keys, mod ):
# LEFT: go to previous scene
# RIGTH: go to next scene
# ENTER: restart scene
if keys == key.LEFT:
self.index -= 1
if self.index < 1:
self.index = len( tests )
elif keys == key.RIGHT:
self.index += 1
if self.index > len( tests ):
self.index = 1
if keys in (key.LEFT, key.RIGHT):
director.replace( get_sprite_test( self.index ) )
return True
class PrizeMenu(Menu):
def __init__( self ):
super( PrizeMenu, self ).__init__()
self.menu_valign = BOTTOM
self.menu_halign = RIGHT
self.font_item['color'] = (0,0,0,255)
self.font_item_selected['color'] = (32,16,32,255)
# print dir(self)
# then add the items
items = [
( MenuItem('一等奖', self.prize_go ) ),
( MenuItem('二等奖', self.prize_go ) ),
( MenuItem('三等奖', self.prize_go ) ),
( MenuItem('参与奖', self.prize_go ) ),
]
# self.create_menu( items, selected_effect=zoom_in(),
# unselected_effect=zoom_out())
self.create_menu( items, shake(), shake_back())
def on_quit( self ):
pyglet.app.exit()
def prize_go( self ):
s = self.parent
if s.is_begin:
s.top_notice.element.text=""
else:
# s.stop_num = 1
s.go_prize()
# def main():
# pyglet.font.add_directory('.')
# director.init( resizable=True)
# director.run( Scene( PrizeMenu() ) )
# if __name__ == '__main__':
# main()
class StartPrize( SpriteLayer ):
def __init__( self,index ):
super( StartPrize, self ).__init__(index)
self.current_num = 0 #当前位置
self.is_begin = False #是否已经开始
self.prize_cycle = 0 #转动圈数
self.prize_speed = 0.05 #初始速度
self.prize_speed_slow = 0.3 #慢速度
self.stop_num = 0 #停止的位置
self.alread_get_prize = [] # 已经得奖的人
self.start_slow = False
self.can_stop = False
self.press_go = False
self.sprite = Sprite( self.image )
# self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
self.alread_prize_sprite = Sprite( self.rimage )
self.bgsprite = Sprite( self.bgimage )
self.pressbgsprite = Sprite( self.pressbgimage )
self.prizesprite = Sprite( self.prizeimage )
self.top_label = Label( self.top_text )
# 注意是要有个element
self.top_label.element.x = -250
self.top_label.element.y = 350
self.top_label.element.color = (0,0,0,255)
self.top_label.element.font_size = 20
self.top_notice = Label( "点击中间开始抽奖" )
self.top_notice.element.x = 120
self.top_notice.element.y = 300
self.top_notice.element.color = (255,0,0,255)
self.top_notice.element.font_size = 20
self.pressbgsprite.do(Hide())
self.alread_prize_sprite.do(Hide())
# self.sprite.do(Hide())
def on_enter( self ):
super(StartPrize,self).on_enter()
bgcolor = ColorLayer(255,255,255,255, consts_window['width'], consts_window['height'])
bgcolor.position = (-320,-320)
# 背景颜色
self.add( bgcolor )
# 标题
self.add( self.top_label )
self.add( self.top_notice )
# 转动的背景图
self.add( self.sprite ,z=3)
self.add( self.alread_prize_sprite ,z=3)
# 人名图
self.add( self.prizesprite ,z=4)
# 背景图
self.add( self.bgsprite,z=1 )
self.add( self.pressbgsprite,z=1 )
self.position = 320,320
# menu = PrizeMenu()
# menu.position = (-320,-320)
# self.add(menu)
# self.sprite.do( Repeat(Rotate( 360, 4 ) ))
def on_key_press( self, keys, mod ):
super(StartPrize,self).on_key_release(keys, mod)
if keys == key.ENTER:
if self.is_begin:
self.top_notice.element.text="正在抽奖中。。"
else:
self.press_go = True
self.go_prize()
return True
def on_key_release( self, keys, mod ):
super(StartPrize,self).on_key_release(keys, mod)
if keys == key.ENTER:
if self.press_go:
self.prize_cycle = 0
self.can_stop = True
self.press_go = False
return True
if keys == key.S:
# self.stop_prize()
return True
def on_mouse_press (self, x, y, buttons, modifiers):
px,py = director.get_virtual_coordinates (x, y)
# print px,py
if px > 188 and px<450 and py>188 and py<450:
if self.is_begin:
self.top_notice.element.text="正在抽奖中。。"
else:
self.press_go = True
self.go_prize()
def on_mouse_release (self, x, y, buttons, modifiers):
px,py = director.get_virtual_coordinates (x, y)
if self.press_go:
self.prize_cycle = 0
self.can_stop = True
self.press_go = False
def rotate_select(self,dt):
if (self.current_num >= 24):
self.current_num = 0
self.prize_cycle += 1
if ( self.prize_cycle > 1 and self.can_stop):
if( not self.start_slow ):
# 减速
self.unschedule(self.rotate_select)
self.schedule_interval(self.rotate_select, self.prize_speed_slow)
self.start_slow = True
# print self.alread_get_prize
# print "stopnum" , self.stop_num
# print "prize_cycle" , self.prize_cycle
# print "current_num" , self.current_num
# print self.current_num
# 注意rotate_select是要两个参数的
self.sprite.rotation=self.sprite.rotation+15
self.alread_prize_sprite.rotation = self.alread_prize_sprite.rotation+15
if self.current_num in self.alread_get_prize:
self.sprite.do(Hide())
self.alread_prize_sprite.do(Show())
else:
self.alread_prize_sprite.do(Hide())
self.sprite.do(Show())
effect = Effect('1.wav')
effect.play()
if ( self.prize_cycle > 2 and self.stop_num == self.current_num and self.can_stop):
self.stop_prize()
return True
self.current_num += 1
def get_random(self):
r = random.randint(0,23)
if r in self.alread_get_prize:
r = self.get_random()
return r
def go_prize(self):
self.current_num = 0
self.sprite.rotation=0
self.alread_prize_sprite.rotation = 0
self.prize_cycle = 0
self.stop_num = self.get_random()
# self.stop_num = 0
if self.stop_num in self.alread_get_prize:
self.top_notice.element.text="error, alread get prize"
return False
self.top_notice.element.text="正在抽奖中。。"
self.start_slow = False
self.can_stop = False
self.is_begin = True
# 定时器
self.schedule_interval(self.rotate_select, self.prize_speed)
# self.schedule(self.rotate_select)
self.bgsprite.do(Hide())
self.pressbgsprite.do(Show())
def stop_prize(self):
self.alread_get_prize.append(self.current_num)
self.is_begin = False
effect = Effect('2.wav')
effect.play()
self.top_notice.element.text=""
self.pressbgsprite.do(Hide())
self.bgsprite.do(Show())
self.unschedule(self.rotate_select)
tests = {
1: StartPrize,
}
def main():
director.init(**consts_window)
# director.show_FPS = True
director.run( get_sprite_test( 1 ) )
if __name__ == '__main__':
main()
PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了,就没有继续完善。
开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的。
因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私
下载链接:年会抽奖
dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。
prize_src.zip是源码
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持天达云。